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Light Mix & vfb layers saved in .vrimg?

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  • Light Mix & vfb layers saved in .vrimg?

    Is there a way to get light mix and and vfb layers saved into .vrimg?


  • #2
    Just tested this and they already are. Could you elaborate on what's happening on your end?
    Aleksandar Hadzhiev | chaos.com
    Chaos Support Representative | contact us

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    • #3
      Did a batch render through max. Did not save that stuff.....

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      • #4
        So i tried it with just a simple scene - saving the .vrimg directly from the buffer instead of it being saved through batch render and I still get the same thing. See attached

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        • #5
          The LightMix created VRayLightSelect elements are essential for the functionality to work, meaning only multi-channel files have this editing capability. Tested both regular and batch rendering with multi-channeled .vrimgs and the LightMix is correctly saved.
          Aleksandar Hadzhiev | chaos.com
          Chaos Support Representative | contact us

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          • #6
            That makes total sense.

            I can save all that stuff/elements into a single file from the vray frame buffer and it all comes in just fine.

            This may be out of your hands since it's max related, but I can't get any elements into one single exr or vrimg through 3ds max batch render....

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            • #7
              Originally posted by rusteberg View Post
              This may be out of your hands since it's max related, but I can't get any elements into one single exr or vrimg through 3ds max batch render....
              It's a 3ds Max thing. However, if you output through V-Ray (ticking V-Ray raw image file), the multi-channeled file will be correctly saved in Batch (to avoid double output, simply leave the Output path in the Batch Render dialogue empty).
              Aleksandar Hadzhiev | chaos.com
              Chaos Support Representative | contact us

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              • #8
                Got it. Thanks for your help, Aleksandar.

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                • #9
                  If so - and if I have some renderers - how do I prevent the next file (vrimg) from overwriting the previous file?

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                  • #10
                    Frame number is automatically added to the file name - so the next frame won't overwrite the previous.
                    Yavor Rubenov
                    V-Ray for 3ds Max developer

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