Hi all,
When exporting materials to .vrmat using the vrmat converter, there seems to be a lot of nodes in my materials trees that not follow. Is there any documentation describing its limitations when it comes to what follows and what doesn´t? We are moving materials from 3ds Max to Houdini.
Thanks!
When exporting materials to .vrmat using the vrmat converter, there seems to be a lot of nodes in my materials trees that not follow. Is there any documentation describing its limitations when it comes to what follows and what doesn´t? We are moving materials from 3ds Max to Houdini.
Thanks!
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