when vray gbuffer is enabled, and when im rendering to vrayimage file, everything works good except 1 thing- for every frame it delays at "loading bitmaps".. and when vrayimage feature is not used to loading bitmaps performed only once, at the beginning of render. Which means that render time drops significally because of that delay. Especially when very hi res bitmaps are used in the scene. im not talking about hi resolution output rendering, even at 320 x 200 it delays every frame.
when vraymage enabled - it makes following:
for every frame, it loads all bitmaps in memory, renders, and clears memory from all bitmaps.. and so on.
So if this is a feature then can there we an option not to clear the memory for every new frame.
Thanks.
when vraymage enabled - it makes following:
for every frame, it loads all bitmaps in memory, renders, and clears memory from all bitmaps.. and so on.
So if this is a feature then can there we an option not to clear the memory for every new frame.
Thanks.
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