Hi Everyone,
I've been researching MDL for changing our current 3d production pipeline and I've stumbled on some things.
The idea is to create MDL materials in substance designer and use them everywhere to get same looking materials across multiple platforms and lock down the amount of sliders and options in a material to stay pbr consisted .
From what I can gather Vray currently (Vray 5.2) only supports MDL up to 1.4.3 the source was a Vray maya post. This isn't mentioned in the documentation.
On the documentation, since adobe as acquired algorithmic. the environment variable path in the 'Importing MDL Files from Substance Designer' should be updated.
As of writing this substance designer MDL nor nvidia vMaterials 2.0 don't work in Vray. This is probably due the version mismatch.
The problem I've run into a lot is the Compiler Diagnostics. It only says 2 things, either "mdl::NameOfFile::NameOfMaterial loaded" or "[MDLIntegrator::loadModule] -2: Could not load module "::NameOfFile" (-2)"
Because substance is currently not an option I've been coding the MDL materials. It would be nice if the compiler gives genuine errors for debugging. After some trial and error I've gotten some simple materials to work, but I would really need the compiler to help me if I want to do some advanced stuff.
for other people trying to figure MDL out you should check out the Additional Resources it helped a lot. I'm writing shaders with the feature set of 1.3.2 because I don't know if 1.4.4 is supported
Does anyone know of a viewer/debugger for writing MDL shaders? I the time of HLSL you had FX composer from nvidia, is there something like that?
I've been researching MDL for changing our current 3d production pipeline and I've stumbled on some things.
The idea is to create MDL materials in substance designer and use them everywhere to get same looking materials across multiple platforms and lock down the amount of sliders and options in a material to stay pbr consisted .
From what I can gather Vray currently (Vray 5.2) only supports MDL up to 1.4.3 the source was a Vray maya post. This isn't mentioned in the documentation.
On the documentation, since adobe as acquired algorithmic. the environment variable path in the 'Importing MDL Files from Substance Designer' should be updated.
As of writing this substance designer MDL nor nvidia vMaterials 2.0 don't work in Vray. This is probably due the version mismatch.
The problem I've run into a lot is the Compiler Diagnostics. It only says 2 things, either "mdl::NameOfFile::NameOfMaterial loaded" or "[MDLIntegrator::loadModule] -2: Could not load module "::NameOfFile" (-2)"
Because substance is currently not an option I've been coding the MDL materials. It would be nice if the compiler gives genuine errors for debugging. After some trial and error I've gotten some simple materials to work, but I would really need the compiler to help me if I want to do some advanced stuff.
for other people trying to figure MDL out you should check out the Additional Resources it helped a lot. I'm writing shaders with the feature set of 1.3.2 because I don't know if 1.4.4 is supported
Does anyone know of a viewer/debugger for writing MDL shaders? I the time of HLSL you had FX composer from nvidia, is there something like that?
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