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  • map intersection of separate meshes

    I have a water surface that has several plant stalks protruding upwards.
    Is there a map or something else I can use that detects the intersection of the meshes for creating an effect in the water surface material at the intersection points?


  • #2
    Hi you could use the VRayDirt and also the VRayDistanceTex. Both of these could work.

    Please find the help articles for them here:

    https://docs.chaos.com/display/VMAX/VRayDirt

    https://docs.chaos.com/display/VMAX/VRayDistanceTex


    Vladimir Krastev | chaos.com
    Chaos Support Representative | contact us

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    • #3
      Yes indeed, as Vladimir mentioned.
      You can use the distance texture with a mapped gradient to create pleasant ripples around water lilies, for example, via either bump or displacement (depending on camera angle).
      The parameter to map is generally the distance, but you can experiment to quickly find what works for you.
      If you zoom in on the lake in this crop of an old scene of mine, you may be able to see it at work (as bump, in this case.).
      Attached Files
      Lele
      Trouble Stirrer in RnD @ Chaos
      ----------------------
      emanuele.lecchi@chaos.com

      Disclaimer:
      The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

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      • #4
        Originally posted by vladimir_krastev View Post
        Hi you could use the VRayDirt and also the VRayDistanceTex. Both of these could work.
        Please find the help articles for them here:
        https://docs.chaos.com/display/VMAX/VRayDirt
        https://docs.chaos.com/display/VMAX/VRayDistanceTex
        Originally posted by ^Lele^ View Post
        Yes indeed, as Vladimir mentioned.
        You can use the distance texture with a mapped gradient to create pleasant ripples around water lilies, for example, via either bump or displacement (depending on camera angle).
        The parameter to map is generally the distance, but you can experiment to quickly find what works for you.
        If you zoom in on the lake in this crop of an old scene of mine, you may be able to see it at work (as bump, in this case.).

        Thanks!
        I'll give them a try.

        About using a mapped gradient ramp, I'm not sure how I'd pick out the distance from a VRayDistanceTex, but I'll look into it and come back if I have trouble.


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        • #5
          Wow. Mapped gradient worked.
          Thanks!

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