Hello, in an effort to create a "white card" with a gradient on it, I created a VRay material with the diffuse color set to white, and "output" in the map slot, output cranked to +4. I then put a gradient ramp in the transparency map slot and tweaked it till it gave a good gradient to compensate for the +4 output of the diffuse.
Anyway, when I viewed the reflections (in the ball, in this simple test) the reflections whent from a nice hot white to a black as soon as I have the white card behind the camera or the camera moves around the camera (as in this example GIF)
I took out the gradient transparency and the problem is still there. Here is a gif of what I mean, and the max file to go with it. Does anyone know whats going on here? Or does anyone know a better way to make a white card with a gradient on it? It has to have output of more then 1 in order to give hot highlights.
http://www.danielbuck.net/wip/vray_help.zip
Thanks for your help!
Anyway, when I viewed the reflections (in the ball, in this simple test) the reflections whent from a nice hot white to a black as soon as I have the white card behind the camera or the camera moves around the camera (as in this example GIF)
I took out the gradient transparency and the problem is still there. Here is a gif of what I mean, and the max file to go with it. Does anyone know whats going on here? Or does anyone know a better way to make a white card with a gradient on it? It has to have output of more then 1 in order to give hot highlights.
http://www.danielbuck.net/wip/vray_help.zip
Thanks for your help!
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