Hi All,
I have watched a dozen tutorials on the right way to do this. My scenes are universally washed out, low dynamic range, My lighting is always with extreme multipliers. After 10 years of rendering still don't get it.
I want a simple workflow, for product rendering, right now
i have enabled gamma lut in max at 2.2
color mapping reinhard 1.0 / burn 1.0
some of the issues running into is when i turn RGB space off which seems better but then i save an EXR file its screwed again.
what is best practice to escape this business of getting things simple clean good dynamic range, and savable without strange results when open in photoshop etc?
Thanks Rich
I have watched a dozen tutorials on the right way to do this. My scenes are universally washed out, low dynamic range, My lighting is always with extreme multipliers. After 10 years of rendering still don't get it.
I want a simple workflow, for product rendering, right now
i have enabled gamma lut in max at 2.2
color mapping reinhard 1.0 / burn 1.0
some of the issues running into is when i turn RGB space off which seems better but then i save an EXR file its screwed again.
what is best practice to escape this business of getting things simple clean good dynamic range, and savable without strange results when open in photoshop etc?
Thanks Rich
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