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VRay Light Disc Behind Glass Pane Renders as Black Disc

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  • #16
    Originally posted by ^Lele^ View Post
    The only thing in v-ray that could produce NaNs of this kind would be negative component filters, like Lanczos, in rendering.
    It's normally a pixel-sized ring around bright objects, however (it's only the negative component, after all), so the center is highly suspicious to me.
    A scene would be great, indeed.
    We just got inf pixels caused by gamma on a falloff map in a Fog color slot. Clamping said map with an Output node fixed it. Not sure I have seen any nan recently.

    nan pixels bring back nightmares of Mental Ray black squares.
    Last edited by Joelaff; 01-07-2023, 06:36 AM.

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    • #17
      Glad you solved it, and it was something simple!

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      • #18
        Originally posted by JD3D_CGI View Post
        I found it what the issue was - somehow - the curves filter in the VFB was smashing out high values to black.
        Can you get me a vrimg file and the layer preset that causes issues ?
        Yavor Rubenov
        V-Ray for 3ds Max developer

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        • #19
          Are you not able to access the Archive bundle I sent through to tech support?
          http://www.jd3d.co.uk - Vray Mentor

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          • #20
            I got the scene from the ticket. Here's the curve i see:

            Click image for larger version

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            If you zoom out you can see that for values bigger than about 34 the curve goes below zero. The values of pixels of the sphere lights are about 1000 -> so the curve converts those values to values below zero.
            Yavor Rubenov
            V-Ray for 3ds Max developer

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