Originally posted by ^Lele^
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car caustics reflective specular caustics study
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I've done some test in the past and given the same conditions Vray caustics reproduce real caustics very well.
Here is an example inspired from this scientific test:
https://sciencing.com/happens-light-...m-8557530.html
Results are very close and I'm expecting that in general if geometry, shaders and lights are accurate you should be able to get accurate results in every scene.
The real issue is that to do that in a large scene, even if you tweak the photon map you will still need to use a massive number of photons, so huge render time and a huge RAM amount.Last edited by sirio76; 27-04-2022, 01:54 PM.3D Scenes, Shaders and Courses for V-ray and Corona
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Originally posted by matanov View Postmadcat117 this is your final warning - stop spamming the forum. One more thread like this and we'll be forced to remove your posting rights.
And once again - if you really want to help - it will be very beneficial if you have an example of a renderer that meets your expectations.
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Here is a file for you to play with, built from Cosmos assets (with some small modifications to shaders to make them work for caustics.).
I attached the RGB and the Caustics RE, containing all -and only- the caustics traced in the scene.
As linked, the Max file is set up to use the old photon mapping, as it's currently much quicker than the progressive one.
You can however switch to progressive and watch the caustics pattern emerge from pass 3 onwards.
On my old PC (AMD 1900X, 3.5Ghz locked freq.), the photon map takes around 3 and a half minutes to compute, and the rest of the rendering goes in a couple of minutes, so it remains a bit noisy still.
Progressive caustics would need a slightly different render settings setup, to minimise the speed loss due to the current state of the tech, but would produce sharper and more accurate caustics thanks to MLT guidance.
Lele
Trouble Stirrer in RnD @ Chaos
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emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
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Originally posted by madcat117 View Post
Posting images and video examples that Vray cannot produce is not trolling at all in fact it only continues to highlight your arrogance that Vray is some kind of incredible render and its not because the boys over at Octane are light years ahead of your progressive caustics solver with their GPU photon tracer kernel but its okay to think your cool and special right because your product manager therefore you have this illusion in your head that you have some kind of authority over me which you don't as I will continue to make fake accounts as I please3D Scenes, Shaders and Courses for V-ray and Corona
NEW V-Ray 5 Metal Shader Bundle (C4D/Max): https://www.3dtutorialandbeyond.com/...ders-cinema4d/
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Originally posted by sirio76 View PostThanks, so only the car is CGI?
Originally posted by seandunderdale View PostAlso, those car caustics seem doable in CG to me. Anyone think those results are impossible to get? Might be fiddly but could get close I think.
Originally posted by ^Lele^ View PostWhile i personally understand the user's frustration and motive, i can't but agree on the fact that posting as he did (here, and on the octane forums, for size)
Last edited by kosso_olli; 28-04-2022, 01:40 AM.
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Originally posted by madcat117 View Post
Posting images and video examples that Vray cannot produce is not trolling at all in fact it only continues to highlight your arrogance that Vray is some kind of incredible render and its not because the boys over at Octane are light years ahead of your progressive caustics solver with their GPU photon tracer kernel but its okay to think your cool and special right because your product manager therefore you have this illusion in your head that you have some kind of authority over me which you don't as I will continue to make fake accounts as I please
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Oliver, I honestly wouldn't give this guy the time of day or any explanation of your workflow/results.
He's singularly managed to annoy quite a few people who have actually attempted to help him, as well as
probably the majority of the devs, so it's now clearly pointless to engage, as he appears to be on some sort of irrational crusade.
Funny to see initially, though ultimately rather sad.
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At this point it looks really like he is just trolling or looking for attention. For every new "reference" he finds he creates a new thread instead of keeping things inside one where people already tried to engage or help.
Though I guess the one plus side of madcat's excessive posting were the neat images Oliver posted.
About the recent caustic pass Oliver posted where those caustic generated with the actual light setup of the scene or were specific lights placed that only contributed to the caustic generation? I assume the latter but am still curious.
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Originally posted by fixeighted View PostOliver, I honestly wouldn't give this guy the time of day or any explanation of your workflow/results.
He's singularly managed to annoy quite a few people who have actually attempted to help him, as well as
probably the majority of the devs, so it's now clearly pointless to engage, as he appears to be on some sort of irrational crusade.
Funny to see initially, though ultimately rather sad.
Yeah, you're probably right. I just wanted to show that V-Ray can in fact do what he asked for.
Originally posted by ralphr View PostAbout the recent caustic pass Oliver posted where those caustic generated with the actual light setup of the scene or were specific lights placed that only contributed to the caustic generation? I assume the latter but am still curious.
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Hehe yeah, I was fooled by him in another post regarding getting caustics from an indoor light through a glass.
I clearly showed him that it was perfectly achievable but it seems to have not made any difference, as he's I think more interested in
trying to prove some odd point that exists in his head only
At least it's given some new exposure to some of your cool auto stuff, so result!
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Originally posted by fixeighted View Postodd point that exists in his head only
He did the same on the Octane, Corona, Sidefx, Blender, Unreal, Luxcore forums using multiple account, probably also on other forum, this since 2018(at least).
I don't think he is a troll, probably have some other "issues".
Last edited by sirio76; 30-04-2022, 06:56 AM.3D Scenes, Shaders and Courses for V-ray and Corona
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Originally posted by kosso_olli View Post
Yeah, you're probably right. I just wanted to show that V-Ray can in fact do what he asked for.
Hey Oliver, here's Oliver. The caustics were generated with a VraySun positioned roughly in the correct location, corresponding to the shadows etc. The sunlight was set to produce caustics only, no further lights in the scene.
Best regards,
Oliver
:P
Joking aside that setup is still more low maintenance than I figured it would end up being. I always tend to want incorporate more caustic effects into my renders but then back off because in my head I am still stuck under the impression that caustics are just a hassle to set up. Will have to kick my butt next time and tell myself not to be lazy.
@fixeighted
Yeah that was one of the posts I was referring to.
It's completely fine to ask for help if you don't know something or are stuck.
But then following up by being insulting to the people offering support and pretending like a solution doesn't exist is just completely disrespectful.
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Originally posted by ralphr View PostJoking aside that setup is still more low maintenance than I figured it would end up being. I always tend to want incorporate more caustic effects into my renders but then back off because in my head I am still stuck under the impression that caustics are just a hassle to set up. Will have to kick my butt next time and tell myself not to be lazy.
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