Announcement

Collapse
No announcement yet.

Vray "eats" reflections?... :)

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    Thanks Vlado, but...

    this is the situation... hope this helps someone to understand.. i have lost the second view of this job.

    - Eliminated Photometric lights... Overbrights for both cameras
    . Switched down the multipler of lights - No change
    . Controlled every UVW map - No change
    - Controlled Bitmaps cropping - No change
    - In system menu turned OFF , GI Receive for all Glass objects

    - Start to eliminate one by one all objects from the scene... and...

    YEsterday night after many hours .. it seemes 've found something that could be the reason, but the problem remains.

    I have some plastic coloured glossy panels in my scene (Metacrilato .. i don't know in english) . Without those object the scene got clean.. for both cameras

    The shader has fresnel reflections , glossy refraction ,2 separated IOR, and some coloured fog. I decided to change it little before to hit RENDER for the last time. (2100 pixel render - 2200 subdivision).

    This morning i've found the first camera OK and the second camera with Overbrights...

    Thanks to all , see ya later for upgrades
    Marco
    Workstation Core i7 6900 - 32GB RAM - GeF970
    Dual Xeon E5-2630 - 32GB RAM

    Comment

    Working...
    X