ive got a matte surface and i want shadows cast onto it by only some of the objects... obviously i cant use anything crude like excluding objects from shadowcasting...
it would be great if we could use trace sets to control shadows as well as reflections and refractions... is there a technical reason why this isnt a feature?
i guess at the moment my two options are to do 2 separate renders, or have multiple sets of lights, with some careful include-exclude work... not sure how that will work with the interplay of shadows between everything though...
ill probably just do 2 renders... unless there is a better way?
it would be great if we could use trace sets to control shadows as well as reflections and refractions... is there a technical reason why this isnt a feature?
i guess at the moment my two options are to do 2 separate renders, or have multiple sets of lights, with some careful include-exclude work... not sure how that will work with the interplay of shadows between everything though...
ill probably just do 2 renders... unless there is a better way?
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