Does anyone have any good tips for removing the grain from aluminium type metals?
Much of my work is related to warehouses and sheds, and the walls of these buildings are typically profiled metal cladding - sinusoidal/trapezoidal etc.
I have always had problems trying to get a good material for blurry reflections on the metal. If I use interpolated reflections (sub divs say around 50), the resulting render is very blotchy. If I untick interpolated and put subdivs to about 6 or 7, I seem to get a lot more 'control' over the amount of bluriness, but the resulting render is very grainy.
Is it simply a matter of leaving the subdivs at 20, 30 or more (non-interploated) to get a nice smooth metal material? If it is, then my render times go straight through the roof and up into the stratosphere! What other settings should I be looking at?
As far as lighting goes, I generally override the max environment with a very pale blue colour and add one Sun (direct light) with a multiplier of around 1.25, vray shadows and usually use soft shadows with subdivs of around 10. That is it.
Please help so that I can sleep at night.
Much of my work is related to warehouses and sheds, and the walls of these buildings are typically profiled metal cladding - sinusoidal/trapezoidal etc.
I have always had problems trying to get a good material for blurry reflections on the metal. If I use interpolated reflections (sub divs say around 50), the resulting render is very blotchy. If I untick interpolated and put subdivs to about 6 or 7, I seem to get a lot more 'control' over the amount of bluriness, but the resulting render is very grainy.
Is it simply a matter of leaving the subdivs at 20, 30 or more (non-interploated) to get a nice smooth metal material? If it is, then my render times go straight through the roof and up into the stratosphere! What other settings should I be looking at?
As far as lighting goes, I generally override the max environment with a very pale blue colour and add one Sun (direct light) with a multiplier of around 1.25, vray shadows and usually use soft shadows with subdivs of around 10. That is it.
Please help so that I can sleep at night.
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