Hello all,
I have just made the transition from VrayFree to VrayAdvanced and I have a first question: How do I adjust the settings in Advanced so that it gives me the same results I was getting with VrayFree on my existing Max scenes? I know VrayAdvanced has it’s own materials/lights/etc., but I don’t want to make any changes to my scenes yet. I just want to set up Advanced so it will mimic the settings/output of VrayFree.
The scene is very simple: Ground Plane, Skydome, and 3 low-poly trees. One direct light plus Vray sky. The render settings are at VrayFree defaults and I checked use GI. The shadows are simple shadow maps – no ray tracing. The materials are standard with an alpha channel for the opacity. As you can see it looks nice from VrayFree, but when I render the same scene with VrayAdvanced it has 3 problems: The contrast is blown-out, It’s has a color shift, and the alpha transparency is not working correctly.
I have made no changes in the VrayAdvanced Settings, and it appears to have tried to copy the settings from Free: for example the skylight is the same color that I picked in Free, but the end result is still different. As I said I don’t want to change the scene itself, I just want to setup VrayAdvanced to render it the same way that VrayFree does. Can anyone offer any suggestions? I am totally new to VrayAdvanced so I may be overlooking something obvious.
Thanks much for any help
I have just made the transition from VrayFree to VrayAdvanced and I have a first question: How do I adjust the settings in Advanced so that it gives me the same results I was getting with VrayFree on my existing Max scenes? I know VrayAdvanced has it’s own materials/lights/etc., but I don’t want to make any changes to my scenes yet. I just want to set up Advanced so it will mimic the settings/output of VrayFree.
The scene is very simple: Ground Plane, Skydome, and 3 low-poly trees. One direct light plus Vray sky. The render settings are at VrayFree defaults and I checked use GI. The shadows are simple shadow maps – no ray tracing. The materials are standard with an alpha channel for the opacity. As you can see it looks nice from VrayFree, but when I render the same scene with VrayAdvanced it has 3 problems: The contrast is blown-out, It’s has a color shift, and the alpha transparency is not working correctly.
I have made no changes in the VrayAdvanced Settings, and it appears to have tried to copy the settings from Free: for example the skylight is the same color that I picked in Free, but the end result is still different. As I said I don’t want to change the scene itself, I just want to setup VrayAdvanced to render it the same way that VrayFree does. Can anyone offer any suggestions? I am totally new to VrayAdvanced so I may be overlooking something obvious.
Thanks much for any help
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