Any clue on how to make the white glass in the garage door? I have been trying for a couple of hours, but I can't get it right.
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1 PhotoBobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- Windows 11 Pro
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isnt that just a box with some thickness, blurry glass, with a plane or a light behind each panel with some low level illumination to make it look "milky" or grey? The light on the inside of the garage will be doing half the work I think. Then you just have standard glass settings for the rest which gives the gloss reflections on the outside.
Im working on some burry glass too right now, and its as much about the light behind as much as whats in front.
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it's probably frosted one one side of the glass pane, and left clear/smooth on the otherside. That, or some other material sprayed onto the opposite side of the glass. I'd try making the entire glass pane (with thickness like real glass) a regular glass material, and then the inside face a frosted glass material, possibly with some diffuse added.
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Once I add glass on the outside, the backside milky glass turns black. The milky glass alone is just white. The glass isn't transparent on these doors; she does not want to see into the garage.Last edited by glorybound; 05-07-2022, 06:09 PM.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- Windows 11 Pro
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I would do that like this, use a glass panel with some thickness (I've used 0.5cm in my example), then add a simple surface on the back of the glass and move it inside the glass volume (like 0.01cm), then use a simple glass shader for the glass panel and a two sided material for the back surface, then play with the two sided translucency amount to get the correct look (I've used 60%).
This way you will get sharp reflections and the foggy/depth effect from the two sided SSS:
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Originally posted by seandunderdale View Postisnt that just a box with some thickness, blurry glass, with a plane or a light behind each panel with some low level illumination to make it look "milky" or grey? The light on the inside of the garage will be doing half the work I think. Then you just have standard glass settings for the rest which gives the gloss reflections on the outside.
Im working on some burry glass too right now, and its as much about the light behind as much as whats in front.
the milky glass inside Barcelona pavilion does not behaves like that you can't see anything inside except for strong lights because of the SSS, here is a real reference:
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Here is a test using a linear light:
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Originally posted by sirio76 View Post
Hi Sean,
the milky glass inside Barcelona pavilion does not behaves like that you can't see anything inside except for strong lights because of the SSS, here is a real reference:
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Something isn't right with my scene. Even the other glass is hardly reflecting anything, and I do half a dozen of these a month. I think I have to break things down and troubleshoot the scene. Even the reflection and specular passes are very weak.Last edited by glorybound; 06-07-2022, 01:59 PM.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- Windows 11 Pro
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A lot of the issue is I am only getting reflections from, I don't know, 20' away. My trees and HDRI can't be seen in the reflections.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- Windows 11 Pro
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Okay, I think I am getting somewhere. Since NEXT, I noticed that reflections changed dramatically. I use V-RAY Materials when I can, but I just put a plane with a treeline bitmap, using a standard MAX material, and the reflection is crystal clear. Everything else in the scene is reflecting almost black.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- Windows 11 Pro
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Originally posted by glorybound View PostOkay, I think I am getting somewhere. Since NEXT, I noticed that reflections changed dramatically. I use V-RAY Materials when I can, but I just put a plane with a treeline bitmap, using a standard MAX material, and the reflection is crystal clear. Everything else in the scene is reflecting almost black.pixel bender @ panoptikon
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