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Self illumination light select for each material?

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  • Self illumination light select for each material?

    Wondering if there if a way to split the self illumination materials into their own passes instead of 1 single pass for all of them?

    cheers!

  • #2
    Usually, LPEs are perfect for this, however, I just found out that there's something wrong with the material labels and I need to investigate. Object labels work fine, though. The code should look like this:
    Code:
    C[OL]'obj'
    Where obj is the object/material label.
    Aleksandar Hadzhiev | chaos.com
    Chaos Support Representative | contact us

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    • #3
      Just so you know, I've logged the issue (internal bug-tracker id: VMAX-12384). For now, the easiest workaround would be to render a Cryptomatte by material with which to mask out your shaders.
      Aleksandar Hadzhiev | chaos.com
      Chaos Support Representative | contact us

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