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Usually, LPEs are perfect for this, however, I just found out that there's something wrong with the material labels and I need to investigate. Object labels work fine, though. The code should look like this:
Just so you know, I've logged the issue (internal bug-tracker id: VMAX-12384). For now, the easiest workaround would be to render a Cryptomatte by material with which to mask out your shaders.
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