I've been working a lot with Bake to Texture and although we have a list of maps that make up an image that we can bake to there is no Beauty map, a map that just saves the completed render? The one in Common Maps isn't supported by VRay.
My current workflow is the render an AO map and save the image rendered in the Frame Buffer to get the Beauty pass.... but I can only do 1 at a time or I lose that image when the next one starts rendering.
Is there a way to render multiple meshes and save the Beauty pass in the Frame Buffer without having to render and save a bunch of maps/elements and have to rebuild the image after?
Either I've missed something or this is a bit of an oversite... seems strange that more people would want to load up all the meshes in a scene and bake them all at once and be able to save the main render.
Also, is there any chance the Denoiser will be set up to work with Bake to Texture too at some point?
My current workflow is the render an AO map and save the image rendered in the Frame Buffer to get the Beauty pass.... but I can only do 1 at a time or I lose that image when the next one starts rendering.
Is there a way to render multiple meshes and save the Beauty pass in the Frame Buffer without having to render and save a bunch of maps/elements and have to rebuild the image after?
Either I've missed something or this is a bit of an oversite... seems strange that more people would want to load up all the meshes in a scene and bake them all at once and be able to save the main render.
Also, is there any chance the Denoiser will be set up to work with Bake to Texture too at some point?
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