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Just thinking again about this...sort of.
I need an earth zoom for a hopefully upcoming project and the issue is the size of the Earth map.
I guess @supergnu, that you got yours from the same company as you are doing this for?
If not, and you didn't find them already, I managed to hunt down a repository for the enormous maps from
2004 http://www.opengutenberg.net/nasa/bmng/world_500m/
They may still be at the NASA site but this is a simple list, so still worth bookmarking.
It contains tiles for 12 months of seasonal change, so very useful for anyone else that could use them.
Final image is 86k wide/1.3gb, which was impossible to use when I first found these almost 20 years ago, or whenever they first
were published...now, no problem
next time I will try CPU. volume grid gets way too big on GPU as there is no way to cut it with geo. it's too slow but atmosphere behaves quite ok I guess (no ozone and mie accounted for).
Yeah all my tests were cpu and I can't remember having any problems with all
the sss, displacement, vgrid and whatever else.
I think I might have tried gpu and probably as usual something immediately was unsupported so reverted to cpu
to save the hassle.
I thought this was an inspired presentation and worth watching the entirety of, although the planetary stuff is mostly at the end.
I also thought, if a Blender addon can do this then surely Vray is capable of doing so, so someone please tell me it's being worked on right now https://www.youtube.com/watch?v=81pi...hannel=Blender
ok well that is depressing! ive bashed my head against a wall for many many hours on my earth model... most things i try absolutely kill rendertimes and nothing looks "right" in all scenarios..
now i see blender can do it in realtime with intuitive controls and all the subtleties ive been failing to create.
come on chaosgroup! some more shaders pls, or a tutorial as to how to achieve what they are doing there from one of your experts..? ... its not like autodesk are gonna do it (ha!)
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