I'm trying to light a scene with an internal 360 HDR image. I'm modelling out the space using a similar technique to - https://cgpress.org/archives/cgtutor...inside-3ds-max
This is for an application we're working on where we can integrate 3D objects within virtual tour imagery. I'm trying to avoid having to model a full 3D scene and add a load of lights, instead I'm looking to just use the 360 images to light my objects.
So far this is working perfectly by modelling up the rough geommetry and then appling a Vray light material with the HDR 360 image spherically mapped onto it. I'm getting great lighting/reflections and excellent integration. However it seems that I can't use the matte/shadow catcher material to "catch" the shadows of my objects in the scene. I found a forum post about something similar where Vlado has commented that vray needs physical light sources to work out the shadows so this doesn't work for self illuminated materials however the wording to describe a vray light material includes - "it also allows to turn an object into an actual light source" so I was hoping this would work, however no joy? Is this just a limitation of the vray light material? Are there any workarounds?
Many thanks
This is for an application we're working on where we can integrate 3D objects within virtual tour imagery. I'm trying to avoid having to model a full 3D scene and add a load of lights, instead I'm looking to just use the 360 images to light my objects.
So far this is working perfectly by modelling up the rough geommetry and then appling a Vray light material with the HDR 360 image spherically mapped onto it. I'm getting great lighting/reflections and excellent integration. However it seems that I can't use the matte/shadow catcher material to "catch" the shadows of my objects in the scene. I found a forum post about something similar where Vlado has commented that vray needs physical light sources to work out the shadows so this doesn't work for self illuminated materials however the wording to describe a vray light material includes - "it also allows to turn an object into an actual light source" so I was hoping this would work, however no joy? Is this just a limitation of the vray light material? Are there any workarounds?
Many thanks
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