ive a client who works with satellite imagery. they wish to zoom from space down to a city, google earth style, but nicer.
i have a relatively high resolution earth model, but in no way would it allow such a shot.
they can provide me with set of tiles (jpeg or png) which cover the area required, at the resolution required. there are 16 tiles, with what appears to be a small overlap, although i might be wrong, ive not seen the actual tiles they will provide. . if i put all the tiles together total resolution would be around 200k x 200k pixels.
how on earth would i deal with this? could tiled TX handle that as a single file with LOD so i dont kill my workstation? ive only got 128 gb ram! id really prefer to work with a single texture file, as aligning the tiles by hand in max and assigning them to specific faces, without visible seams, seems tricky.
how would i even process the data? no idea if photoshop would allow me to stitch the tiles together, and what format i could save out, and how i would convert to TX..?
If i can find a suitable format to save the texture, and use it without crashing, i was thinking of using vraydecal to plop it on top of my existing earth texture...
thoughts?
i have a relatively high resolution earth model, but in no way would it allow such a shot.
they can provide me with set of tiles (jpeg or png) which cover the area required, at the resolution required. there are 16 tiles, with what appears to be a small overlap, although i might be wrong, ive not seen the actual tiles they will provide. . if i put all the tiles together total resolution would be around 200k x 200k pixels.
how on earth would i deal with this? could tiled TX handle that as a single file with LOD so i dont kill my workstation? ive only got 128 gb ram! id really prefer to work with a single texture file, as aligning the tiles by hand in max and assigning them to specific faces, without visible seams, seems tricky.
how would i even process the data? no idea if photoshop would allow me to stitch the tiles together, and what format i could save out, and how i would convert to TX..?
If i can find a suitable format to save the texture, and use it without crashing, i was thinking of using vraydecal to plop it on top of my existing earth texture...
thoughts?
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