I noticed recently that If I was using some kind of transparency that had several layers, the render times start to grow and grow and grow.
I tried to optimize, trying "normal" instead of "stochastic", not making it "double-sided" in the settings, or "cut out " when possible... but cut out makes a hard edge so not always an option.
Isn't any other way to optimize transparency effects in Vray? it really multiply the render times x10 easily... with such a cheap effect, isn't refraction, is "just" an opacity.
Now Vray really crawls when this multi layered transparencies are in the scene.
Thank you.
I tried to optimize, trying "normal" instead of "stochastic", not making it "double-sided" in the settings, or "cut out " when possible... but cut out makes a hard edge so not always an option.
Isn't any other way to optimize transparency effects in Vray? it really multiply the render times x10 easily... with such a cheap effect, isn't refraction, is "just" an opacity.
Now Vray really crawls when this multi layered transparencies are in the scene.
Thank you.
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