Announcement

Collapse
No announcement yet.

VRayDisplacementMod and Real-World Scale

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • VRayDisplacementMod and Real-World Scale

    There is a 11years old topic to the same subject, so I hope there are solutions inbetween. I bought some pavement materials from the cgtrader platform. The textures have no real-world scaling. But I prefer real-world scale materials. So I changed all textures to real world scale, but there seems to be no way for real-world settings for the displacement map of the VRayDisplacementMod. How can I achive this. In connection to this: the height maps which came with the pavment collection are uncompressed TIFFs. Are there some disadvantages if I commpress it (LZW) or sonvert it to JPGs? Want to save some disk space, the TIFFs are 100-300 MB in size and tests shows, that I get the same renderings.
    Workstation: Ryzen 9 5950x @ 4,20GHz 64 GB RAM, Nvidia Quadro P5000, Win10 Prof.<br>Rendernode: AMD Threadripper 2990wx 64 GB RAM, Win 10 Prof. MAX 2025.2, VRay 6.2, ForestPack, RailClone, RichDirt, KStudio ProjectManager....

  • #2
    Originally posted by 3d-laboratory View Post
    But I prefer real-world scale materials. So I changed all textures to real world scale, but there seems to be no way for real-world settings for the displacement map of the VRayDisplacementMod. How can I achive this.
    I think you need to project the map as such as well. Add a UVW Map modifier with the "Real-World Map Size" option enabled. If it messes up with your other textures, simply switch the Map channel.

    Originally posted by 3d-laboratory View Post
    In connection to this: the height maps which came with the pavment collection are uncompressed TIFFs. Are there some disadvantages if I commpress it (LZW) or sonvert it to JPGs? Want to save some disk space, the TIFFs are 100-300 MB in size and tests shows, that I get the same renderings.
    I guess there would be some loss in quality (.jpgs are 8-bit; tiffs can be 16 or 32-bit, meaning more shades of grey), but since you've tested it and the results look good, it should be okay.
    Aleksandar Hadzhiev | chaos.com
    Chaos Support Representative | contact us

    Comment


    • #3
      Thank you very much!
      Workstation: Ryzen 9 5950x @ 4,20GHz 64 GB RAM, Nvidia Quadro P5000, Win10 Prof.<br>Rendernode: AMD Threadripper 2990wx 64 GB RAM, Win 10 Prof. MAX 2025.2, VRay 6.2, ForestPack, RailClone, RichDirt, KStudio ProjectManager....

      Comment


      • #4
        I would strongly discourage the usage of real world map scale especially when using displacement, because you need to use 3D displacement instead of 2D displacement, which is a heck of a lot slower and heavier to render. Unless you really need 3D displacement for some reason.
        A.

        ---------------------
        www.digitaltwins.be

        Comment


        • #5
          Thank you for the comment. I understand your remarks regarding the displacement. But besides the use displacement, what other disadvantages regarding the use of real-world scale do you know? I use it for years and it is very convenient for me. I have a lot of materials which needs correct measures, bricks or floor tiles and so on. As I use the Kstudio Project Manager I can simply apply the the materials with the stored modifiers to objects in the scene. But as I do so I could also do it without real-world scale.
          Last edited by 3d-laboratory; 08-08-2022, 04:28 AM.
          Workstation: Ryzen 9 5950x @ 4,20GHz 64 GB RAM, Nvidia Quadro P5000, Win10 Prof.<br>Rendernode: AMD Threadripper 2990wx 64 GB RAM, Win 10 Prof. MAX 2025.2, VRay 6.2, ForestPack, RailClone, RichDirt, KStudio ProjectManager....

          Comment

          Working...
          X