There is a 11years old topic to the same subject, so I hope there are solutions inbetween. I bought some pavement materials from the cgtrader platform. The textures have no real-world scaling. But I prefer real-world scale materials. So I changed all textures to real world scale, but there seems to be no way for real-world settings for the displacement map of the VRayDisplacementMod. How can I achive this. In connection to this: the height maps which came with the pavment collection are uncompressed TIFFs. Are there some disadvantages if I commpress it (LZW) or sonvert it to JPGs? Want to save some disk space, the TIFFs are 100-300 MB in size and tests shows, that I get the same renderings.
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Originally posted by 3d-laboratory View PostBut I prefer real-world scale materials. So I changed all textures to real world scale, but there seems to be no way for real-world settings for the displacement map of the VRayDisplacementMod. How can I achive this.
Originally posted by 3d-laboratory View PostIn connection to this: the height maps which came with the pavment collection are uncompressed TIFFs. Are there some disadvantages if I commpress it (LZW) or sonvert it to JPGs? Want to save some disk space, the TIFFs are 100-300 MB in size and tests shows, that I get the same renderings.
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I would strongly discourage the usage of real world map scale especially when using displacement, because you need to use 3D displacement instead of 2D displacement, which is a heck of a lot slower and heavier to render. Unless you really need 3D displacement for some reason.
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Thank you for the comment. I understand your remarks regarding the displacement. But besides the use displacement, what other disadvantages regarding the use of real-world scale do you know? I use it for years and it is very convenient for me. I have a lot of materials which needs correct measures, bricks or floor tiles and so on. As I use the Kstudio Project Manager I can simply apply the the materials with the stored modifiers to objects in the scene. But as I do so I could also do it without real-world scale.Last edited by 3d-laboratory; 08-08-2022, 04:28 AM.Workstation: Ryzen 9 5950x @ 4,20GHz 64 GB RAM, Nvidia Quadro P5000, Win10 Prof.<br>Rendernode: AMD Threadripper 2990wx 64 GB RAM, Win 10 Prof. MAX 2025.2, VRay 6.2, ForestPack, RailClone, RichDirt, KStudio ProjectManager....
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