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Hi could you explain a bit further what you trying to do? Please share a screen grab with your shader. What texture are you loading in the VRayDisplacementMod?
Thanks to the responders.
Attach a file illustrating the process. Am I doing it right?
Also another question - how can I produce a bitmap texture from berconetiles texture?
Thanks
That works with a basic setup but as far as I can see it won't when set up for a 'real' wall, where it needs UVW box mapping set to 1 and real world,
therefore giving actual brick size. Unless you can figure it out of course
I meant to add that Bercontiles won't accept the corresponding greyscales as a bump map 'unless'
you pipe those through the same color2bump, so it working as displacement also was just a hunch which worked out well
Also, the bump map thing wasn't my discovery, rather that of a Youtube dude who posted it, so credit where it's due
Hi fixeighted there are no maps in your archive, only a 3ds max file. As far as I could see you are wiring it the same way as me. With my test in the previous post the VRayDisplacementMod works but only with a single map, it is not loading different textures randomly.
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