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  • berconetiles and vraydisplacementmod

    Is it possible? -berconetiles with multitexture
    I tried without success.
    I would love to know the way to do it
    Thanks

  • #2
    Did you try with 3D displacement? This should work.
    A.

    ---------------------
    www.digitaltwins.be

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    • #3
      Hi could you explain a bit further what you trying to do? Please share a screen grab with your shader. What texture are you loading in the VRayDisplacementMod?
      Vladimir Krastev | chaos.com
      Chaos Support Representative | contact us

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      • #4
        Thanks to the responders.
        Attach a file illustrating the process. Am I doing it right?
        Also another question - how can I produce a bitmap texture from berconetiles texture?
        Thanks
        Attached Files

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        • #5
          Hi the VRayDisplacementMod does not work with multitexture. It will take only one of the loaded textures and use it for displacement.
          Vladimir Krastev | chaos.com
          Chaos Support Representative | contact us

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          • #6
            Thanks Vladimir. now I get it.
            Now to my second question in the previous post.
            Is it possible to extract from Bercontiles abitmap texture?

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            • #7
              Not automaticallly that I know of....you can of course render an orthogonal view of a large mapped plane at high res...
              https://www.behance.net/bartgelin

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              • #8
                Hi I did a test scene and it seems that you can bake the final texture. I used bake to texture and added VRayCompleteMap:

                Click image for larger version

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                You have to choose the right mapping channel. In this case "1" is for the multitexture instances and this is the result:

                Click image for larger version

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                Vladimir Krastev | chaos.com
                Chaos Support Representative | contact us

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                • #9
                  That works with a basic setup but as far as I can see it won't when set up for a 'real' wall, where it needs UVW box mapping set to 1 and real world,
                  therefore giving actual brick size. Unless you can figure it out of course
                  https://www.behance.net/bartgelin

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                  • #10
                    Actually, displacement works just fine.
                    Pipe the multitexture map you're using into a VrayColor2Bump and as if by magic....
                    https://www.behance.net/bartgelin

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                    • #11
                      Thanks for the creative solutions

                      Vladimir - can you send the file please? I can't get the same result. Probably something in uv is wrong with what I did

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                      • #12
                        Pipe the multitexture map you're using into a VrayColor2Bump and as if by magic....
                        Could you explain your idea a bit further? This is what i did and how it renders:

                        Click image for larger version  Name:	3dsmax_2022-08-11_10-07-15.jpg Views:	0 Size:	336.2 KB ID:	1156886Click image for larger version

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                        Last edited by vladimir_krastev; 11-08-2022, 12:09 AM.
                        Vladimir Krastev | chaos.com
                        Chaos Support Representative | contact us

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                        • #13
                          Simpler to attach the scene
                          Attached Files
                          https://www.behance.net/bartgelin

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                          • #14
                            I meant to add that Bercontiles won't accept the corresponding greyscales as a bump map 'unless'
                            you pipe those through the same color2bump, so it working as displacement also was just a hunch which worked out well

                            Also, the bump map thing wasn't my discovery, rather that of a Youtube dude who posted it, so credit where it's due
                            https://www.behance.net/bartgelin

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                            • #15
                              Hi fixeighted there are no maps in your archive, only a 3ds max file. As far as I could see you are wiring it the same way as me. With my test in the previous post the VRayDisplacementMod works but only with a single map, it is not loading different textures randomly.
                              Vladimir Krastev | chaos.com
                              Chaos Support Representative | contact us

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