Originally posted by Shane W
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2 sided materials
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shame you cant just slap the client across the head and tell them to model better
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MSN addresses are not for newbies or warez users to contact the pros and bug them with
stupid questions the forum can answer.
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or.... remodel everything.
The number of times I have gotten a model from a client that was easier and faster to use than to remodel, I can count on no hands.
(Other than CG subcontract jobs - usually )sigpic
J. Scott Smith Visual Designs
https://jscottsmith.com/
http://www.linkedin.com/in/jscottsmith​
http://www.facebook.com/jssvisualdesigns​
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Originally posted by timmatronOriginally posted by Shane WWhy not turn on force 2-sided in the common render rollout?
-Shane
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Originally posted by Shane WYou can also turn on force two sided in the viewport configuration.
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Originally posted by andriusI feel your pain!!!!! I do alot of product design stuff where the designers give me files from Pro E or Solid works. Some of these files have THOUSANDS of surfaces. To sit and flip is just F---ing stupid. I have to use maya/metal ray. Never get the same beautiful results as vray. Breathlessly waiting for maya and vray, and also praying that the normals problem will be fixed there, if not, I'm off to Rhino/Brazil. With the product stuff atleast...
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and dont forget there mention of vray for rhino that will be discussed at siggraph
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MSN addresses are not for newbies or warez users to contact the pros and bug them with
stupid questions the forum can answer.
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Doh! I just ran into another wall. Ok, now that I can render 2 sided, I just found out that it will not render reflections on both sides! It will only render the reflection on the normal side. I tried the 'reflect on back side' option, but that doesn't seem to help.
Does anybody know a workaround for this? Thanks
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Yep, I had that problem too. I didn't find a workaround... Flipped all the wrong faces manually...
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Originally posted by flipsideYep, I had that problem too. I didn't find a workaround... Flipped all the wrong faces manually...
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