This is probably an age-old question, but what is the best approach for post-work to objects behind glass, specifically when pulling masks? I'm thinking of two passes - one with the glass hidden, and the other one, I'm not so sure about... If there was a way to render just the glass with an alpha? I could then add it back in as a Multiply layer in Photoshop, but how would I set that up? Maybe it wouldn't matter? Thanks in advance!
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