I have a thing....
A large single letter..can be any letter, extruded. This letter is 20m tall.
It needs to be eventually completely covered in geometric grass/clover/whatever, at a reasonably correct scale.
It needs to grow from various points in as natural a way as is possible.
It needs to be able to be seen very close up in slowish tracking shots, with the camera following in the path of its growth towards us.
It needs to be somewhat transferrable to Vantage if possible, so that the cameraman can work up shots, though I can work around that
possible limitation.
So far I keep getting halted by one or more things with each method I try (some from lack of knowledge I'm sure).
VrayFur looked possible, controlled by a ramp/noise, but sadly we can now not use regular materials and the hair shader looks crap when close up. Not Vantage friendly.
ForestPack was a thought, though initially I can't see a way to control the growth and the spread easily, although not spent too much time on that one.
Tyflow (basic version) was my first choice and seems to offer what I need, but I can't seem to force it to do exactly what I want, so any pointers I'd be grateful for please.
I have 64gb ram so that is a fixed limitation but in any case, getting it to be completely covered at the end of a frame range of e.g. 300
and having the correct scaling is proving tricky to achieve. The items (single blades look best) need to be effectively zero scale, invisible and slowly grow over say 2 secs.
I can provide the scene as I have it atm if anyone can help out
Any other ideas also welcome.
A large single letter..can be any letter, extruded. This letter is 20m tall.
It needs to be eventually completely covered in geometric grass/clover/whatever, at a reasonably correct scale.
It needs to grow from various points in as natural a way as is possible.
It needs to be able to be seen very close up in slowish tracking shots, with the camera following in the path of its growth towards us.
It needs to be somewhat transferrable to Vantage if possible, so that the cameraman can work up shots, though I can work around that
possible limitation.
So far I keep getting halted by one or more things with each method I try (some from lack of knowledge I'm sure).
VrayFur looked possible, controlled by a ramp/noise, but sadly we can now not use regular materials and the hair shader looks crap when close up. Not Vantage friendly.
ForestPack was a thought, though initially I can't see a way to control the growth and the spread easily, although not spent too much time on that one.
Tyflow (basic version) was my first choice and seems to offer what I need, but I can't seem to force it to do exactly what I want, so any pointers I'd be grateful for please.
I have 64gb ram so that is a fixed limitation but in any case, getting it to be completely covered at the end of a frame range of e.g. 300
and having the correct scaling is proving tricky to achieve. The items (single blades look best) need to be effectively zero scale, invisible and slowly grow over say 2 secs.
I can provide the scene as I have it atm if anyone can help out

Any other ideas also welcome.
Comment