A pretty common thing for me is to render stuff on black with a shadow catching plane.
I'll then comp any bg color in later, and the alpha in combination with a multimatte for the ground plane also gives nice control over the shadow falloff in post.
That flexibility is super cool, but it comes with a problem: Shadows are also black, so the alpha is super noisy because it's massively undersampled,
In CPU mode I have to raise the min subdivs to 10-15 which is a pain, but in GPU there isn't even a min subdiv parameter. That's making GPU unusable for me for that kind of job.
Leaving me with render times that are up to 10 times as long as they'd have to be if the sampler would incorporate the noise in the alpha.
Would it be possible to change that?
I'll then comp any bg color in later, and the alpha in combination with a multimatte for the ground plane also gives nice control over the shadow falloff in post.
That flexibility is super cool, but it comes with a problem: Shadows are also black, so the alpha is super noisy because it's massively undersampled,
In CPU mode I have to raise the min subdivs to 10-15 which is a pain, but in GPU there isn't even a min subdiv parameter. That's making GPU unusable for me for that kind of job.
Leaving me with render times that are up to 10 times as long as they'd have to be if the sampler would incorporate the noise in the alpha.
Would it be possible to change that?
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