Hello,
i try to simulate a Projector that gets redirected by a mirror.
So far i tried direct spot-light, normal spot-light and also vray plane with directional set to 1 but i cant seem to get the GI settings right, to get a clean reflection on the ceiling.
Do i need to use caustics to get what im after?
In my image i used direct spot light. The Mirror plane have vrayMTL with reflect set to white, fresnel reflections on, refract set to black.
The Ceiling Plane have vrayMTL with default settings.
Primary Gi is brute force, secondary is light cache.
Can someone guide me in the right direction please, would be very appreciated.
Thanks in advance
Edit:
I figured out myself, just have to enable caustics.
you may close this post.
i try to simulate a Projector that gets redirected by a mirror.
So far i tried direct spot-light, normal spot-light and also vray plane with directional set to 1 but i cant seem to get the GI settings right, to get a clean reflection on the ceiling.
Do i need to use caustics to get what im after?
In my image i used direct spot light. The Mirror plane have vrayMTL with reflect set to white, fresnel reflections on, refract set to black.
The Ceiling Plane have vrayMTL with default settings.
Primary Gi is brute force, secondary is light cache.
Can someone guide me in the right direction please, would be very appreciated.
Thanks in advance
Edit:
I figured out myself, just have to enable caustics.
you may close this post.