Hello Chaos Support team,
I'd like to ask if there a possibility to release in depth guide on how to set up Vray Volume Grid with VDB's. For those of us who like to use Vray for VFX.
- How does the gradients being calculated on different channels such as smoke/temperature and so on...
- Correct method of lighting for VVG
- Additional parameters that affect the quality of the VDB inside VVG.
I'm aware of some Chaos Group official tutorials on Vray Volume Grids but I feel like that those tutorials/guides could be improved.
Currently I'm facing issues such as lose of quality in smoke when comapred to render in Scanline render of Fumefx VDB.
I'm lighting the scene in Vray, so it makes little sense to me to render Atmospherics in different renderer and then hope to match it in post.
I have attached two images below, one is fumefx scanline and one vrayvolumegrid for comparison.
Scanline seem to have far more detailed smoke
I'd like to ask if there a possibility to release in depth guide on how to set up Vray Volume Grid with VDB's. For those of us who like to use Vray for VFX.
- How does the gradients being calculated on different channels such as smoke/temperature and so on...
- Correct method of lighting for VVG
- Additional parameters that affect the quality of the VDB inside VVG.
I'm aware of some Chaos Group official tutorials on Vray Volume Grids but I feel like that those tutorials/guides could be improved.
Currently I'm facing issues such as lose of quality in smoke when comapred to render in Scanline render of Fumefx VDB.
I'm lighting the scene in Vray, so it makes little sense to me to render Atmospherics in different renderer and then hope to match it in post.
I have attached two images below, one is fumefx scanline and one vrayvolumegrid for comparison.
Scanline seem to have far more detailed smoke
Comment