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about lights scale , and place highlights ...

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  • about lights scale , and place highlights ...

    I placed lights in scene, and scaled one , non-uniformly, a Sphere Light becomes Ellipsoid Light. then I tried use [Place Highlight] button , the light offsets far away ,and wrong direction.
    I guess its a little glitch for 3ds max

    My question is , should I use scaled light (specially non-unform scale) ? will they cause some rendering wrong or not ?
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