I can see changes made to the diffuse image map in the Slate Material Editor when I make changes to the randomizer. But nothing is changing in my viewport with the material on my object. Just wondering what I'm doing wrong.
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Wondering what I'm doing wrong with VrayUVWRandomizer
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Good question.
The OSL map with similar goals shows the exact result in viewport, so it's doable, in one way or the other.
I am not sure it's efficient to show it, as the OSL map seems to bake the result the first time the viewports get updated after a parameter change.
That's -i assume- in order to then apply the baked randomised bitmap tiling within normal UV space, so to get it displayed in viewports.
However, it's all but quick, even for a small input texture and a small output size (256px / 1024px), so perhaps that may be the reason why it was elected to leave it for rendering.
Will ask.Lele
Trouble Stirrer in RnD @ Chaos
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emanuele.lecchi@chaos.com
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