I have a multi sub material with a multisub Tex randomly picking the texture for the first material ID. It's actually more complicated than that in truth.... The multi-sub-tex passes through to an OSL 1ofN nice with the same textures plugged in, so texture can be specified by user data or assigned randomly if that's not present.
I would like a cryptomatte ID for each texture.
Can anyone tell me a way to make this work?
My only solution would be a similar texture plugged in to extra Tex element and then use the cryptomatte for the material ID to matte that and color key the individual texture ID... Seems messy though.
Suggestions welcome
I would like a cryptomatte ID for each texture.
Can anyone tell me a way to make this work?
My only solution would be a similar texture plugged in to extra Tex element and then use the cryptomatte for the material ID to matte that and color key the individual texture ID... Seems messy though.
Suggestions welcome
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