I've been using this trick since I don't know when, I think it was a trick of Peter Guthrie back in the day, but I'm not even sure it does anything still with the newer versions of V-Ray and if I'm actually messing some data up by using this. As I'm reworking some templates I was wondering if it is still valid (if it ever was).
So basically the trick was in the Color Mapping settings in the render settings dialogue you would set the burn value of Reinhard to something low like for instance 0.3 and the mode set to None (don't apply anything) and what it would do was speed up the rendering process, because it would tell V-Ray to not spend so much time on the areas with values over 1.0. (I think?).
Could anyone (almighty ^Lele^ perhaps?) shed some light on this "trick". Is it still(or was it ever) valid? Or am I messing up some important data for V-Ray to use for certain effects or AA or whatnot. I haven't had issues or anything just want to understand better. Thanks!
So basically the trick was in the Color Mapping settings in the render settings dialogue you would set the burn value of Reinhard to something low like for instance 0.3 and the mode set to None (don't apply anything) and what it would do was speed up the rendering process, because it would tell V-Ray to not spend so much time on the areas with values over 1.0. (I think?).
Could anyone (almighty ^Lele^ perhaps?) shed some light on this "trick". Is it still(or was it ever) valid? Or am I messing up some important data for V-Ray to use for certain effects or AA or whatnot. I haven't had issues or anything just want to understand better. Thanks!
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