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Faster rendering with lower Reinhard burn value?

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  • #31
    Yes, with the NVidia and Intel ones.
    It's a compound one, made of a few shading aspects.
    It's unlikely it'd be of any use in compositing, as that info is already contained, and properly separated, in the various filter render elements (i.e. diffuseFilter, reflectionFilter and so on.).
    Would you want it added to the REs list?
    Last edited by ^Lele^; 30-11-2022, 04:47 AM.
    Lele
    Trouble Stirrer in RnD @ Chaos
    ----------------------
    emanuele.lecchi@chaos.com

    Disclaimer:
    The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

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    • #32
      Originally posted by ^Lele^ View Post
      Yes, with the NVidia and Intel ones.
      It's a compound one, made of a few shading aspects.
      It's unlikely it'd be of any use in compositing, as that info is already contained, and properly separated, in the various filter render elements (i.e. diffuseFilter, reflectionFilter and so on.).
      Would you want it added to the REs list?
      Well unless I'm wrong but an albedo element is sometimes quite handy to check if some values in the scene are too bright or dark. Corona has a CShading_Albedo element, and anything in red has a too bright value (or last time I used it, it was like this), which is quite handy. But that's another thing of course.

      https://support.chaos.com/hc/en-us/a...4528323859601: bottom of the page.
      A.

      ---------------------
      www.digitaltwins.be

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      • #33
        I see.
        Sadly it's not clear what "too high" is, i assume full 1.0 white?
        It's surely handy, but i'd have the level editable, so one can choose what the max albedo inside a given scene should be and work off that.
        Lele
        Trouble Stirrer in RnD @ Chaos
        ----------------------
        emanuele.lecchi@chaos.com

        Disclaimer:
        The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

        Comment


        • #34
          Originally posted by ^Lele^ View Post
          I see.
          Sadly it's not clear what "too high" is, i assume full 1.0 white?
          It's surely handy, but i'd have the level editable, so one can choose what the max albedo inside a given scene should be and work off that.
          This sounds like something better done with a "Zebra Bars" layer in the VFB (or compositing app). Basically a layer showing you anything over a certain value like the old Zebra Bars on video cameras (the 100% level). This could be shown by a bright color, or old school Zebra Bars, or whatever.

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