I was wondering if there was a way to display the ocean texture as a wireframe grid following the displacement? I'm trying to do an effect where it transitions from ocean to a flash of wireframe.
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V-Ray/Phoenix Ocean to wireframe
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Ah, when using the Phoenix simulator the mesh will have too many subdivisions, this is why it turns all white.
A workaround for that would be to apply the ocean texture to a regular plane (where you can specify the mesh density) just for this part of the shot or to export the Phoenix mesh as regular Max mesh via alembic and then reduce the poly count.Georgi Zhekov
Phoenix Product Manager
Chaos
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