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  • Enscape to VRay for 3Ds Max

    Hi All,

    I've seen a few articles on Enscape to VRay compatibility in Rhino/Revit and so on...

    Just curious whether this will be making its way to 3ds max in some form or another? We use Enscape a HUGE amount, so to be able to bring this through to 3Ds Max/VRay and not have to re-do all the materials, etc would be great. Or will Enscape itself be making its way over to max?

    Apologies if this has already been asked.

    Kind regards,
    Chris
    Check out my (rarely updated) blog @ http://macviz.blogspot.co.uk/

    www.robertslimbrick.com

    Cache nothing. Brute force everything.

  • #2
    Hi Chris,

    We're planning a way to import Enscape scene data into Max. It will happen probably in the coming year.

    How do you imagine the workflow in your case?
    If it was that easy, it would have already been done

    Peter Matanov
    Chaos

    Comment


    • #3
      Oh that's fantastic news!

      I hadn't really given any thought as to how it would be implemented but I can describe a very likely scenario that we will find ourselves in.

      Often a member of staff will have produced a crude Sketchup/Enscape model that we then get asked to "make better". More often than not this will stay in Sketchup/Enscape and we'll just improve the modelling/texturing and so on - but every once in a while someone will say "can we have animated people", or "can you make it more photorealistic" at which point we know it's time for 3DS max/VRay/Anima. So fundamentally whatever comes in needs to be editable in some capacity or another (Enscape assets could behave the same as Chaos Cloud assets in that they aren't editable).

      I suppose from my point of view if I could export from Enscape some kind of file that could be imported into 3DS max (via an importer that I guess you'd need to make?) that brings in all the geometry/people/cars/foliage (we use Skatter a lot in Sketchup) and converts as best as possible the materials to VRay materials... That would be Ideal. I don't personally need a live-link or anything of the sort.

      From my point of view as long as the materials came through more or less the same, I'd be happy.
      Check out my (rarely updated) blog @ http://macviz.blogspot.co.uk/

      www.robertslimbrick.com

      Cache nothing. Brute force everything.

      Comment


      • #4
        Originally posted by Macker View Post
        Oh that's fantastic news!

        I hadn't really given any thought as to how it would be implemented but I can describe a very likely scenario that we will find ourselves in.

        Often a member of staff will have produced a crude Sketchup/Enscape model that we then get asked to "make better". More often than not this will stay in Sketchup/Enscape and we'll just improve the modelling/texturing and so on - but every once in a while someone will say "can we have animated people", or "can you make it more photorealistic" at which point we know it's time for 3DS max/VRay/Anima. So fundamentally whatever comes in needs to be editable in some capacity or another (Enscape assets could behave the same as Chaos Cloud assets in that they aren't editable).

        I suppose from my point of view if I could export from Enscape some kind of file that could be imported into 3DS max (via an importer that I guess you'd need to make?) that brings in all the geometry/people/cars/foliage (we use Skatter a lot in Sketchup) and converts as best as possible the materials to VRay materials... That would be Ideal. I don't personally need a live-link or anything of the sort.

        From my point of view as long as the materials came through more or less the same, I'd be happy.
        Thanks for the info!
        If it was that easy, it would have already been done

        Peter Matanov
        Chaos

        Comment

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