I'm trying out using FastSSS2 masterial for hair materials on a crowd I'm putting in my archviz project.
I liked the effect in isolation, but in the scene with lots of light sources it's always the slowest thing to render and I think will provide a significant uplift in my render-time.
are there any of the parameters I should be looking at for optimization, or another material entirely that will give a more naunced effect for hair.
None of the characters will be seen particularly close up, matybe I should just revert to VrayMtl.
Edit: the hair is just geo planes, created in character creator, not Vray hair or anything like that.
I liked the effect in isolation, but in the scene with lots of light sources it's always the slowest thing to render and I think will provide a significant uplift in my render-time.
are there any of the parameters I should be looking at for optimization, or another material entirely that will give a more naunced effect for hair.
None of the characters will be seen particularly close up, matybe I should just revert to VrayMtl.
Edit: the hair is just geo planes, created in character creator, not Vray hair or anything like that.
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