Is it possible to bake vray materials so that I could use them for example game contexts, where all I need is a bitmap per input (color, roughness etc)?
Sometimes the materials in the Vray material library or Cosmos have a longer tree than just one tx-file.
And talking about tx-files - I would benefit from converting them into PNG or JPG for that purpose.
How can I do that baking?
Sometimes the materials in the Vray material library or Cosmos have a longer tree than just one tx-file.
And talking about tx-files - I would benefit from converting them into PNG or JPG for that purpose.
How can I do that baking?
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