For a particular scene, I have been using an object light (a large somewhat thin torus) to give almost a "ring flash" effect, only with a very large ring. The large ring is also being used for reflections.
Anyway I have been getting quite a bit of noise in the reflections on my glossy materials. I have their glossy subdivs turned to 20, and even bumped the QMC multiplier to 3.0, and still got noise. If I pump the QMC multiplier up to 6 then the image start to smooth out to a decent level. at +10, the Noise is pretty smooth and acceptable. Noise threshhold at .005, .004 or .003, doesn't seem to make any difference. QMC image sampler set at 1, 4 (will set it to 1,6 or even 1,8 for final renders)
I countered this by making the glossy subdivs at around 100+ and then bring down the QMC multiplier back to 1.0, and the level of noise is back down to a good spot. Is this normal to have 100+ subdivs on glossy materials with object light/reflections? Glossiness is from .6 to .9, and everywhere inbetween, just about everything is glossy.
Is this normal to have the glossy subdivs this high when using an object light? There is no noise in the shadows (using "low" Iradiance map, and default Lightcache settings), the noise is only on the objects reflections as far as I can tell.
If this is not normal, then I can upload a quick test scene.
Thanks!
Anyway I have been getting quite a bit of noise in the reflections on my glossy materials. I have their glossy subdivs turned to 20, and even bumped the QMC multiplier to 3.0, and still got noise. If I pump the QMC multiplier up to 6 then the image start to smooth out to a decent level. at +10, the Noise is pretty smooth and acceptable. Noise threshhold at .005, .004 or .003, doesn't seem to make any difference. QMC image sampler set at 1, 4 (will set it to 1,6 or even 1,8 for final renders)
I countered this by making the glossy subdivs at around 100+ and then bring down the QMC multiplier back to 1.0, and the level of noise is back down to a good spot. Is this normal to have 100+ subdivs on glossy materials with object light/reflections? Glossiness is from .6 to .9, and everywhere inbetween, just about everything is glossy.
Is this normal to have the glossy subdivs this high when using an object light? There is no noise in the shadows (using "low" Iradiance map, and default Lightcache settings), the noise is only on the objects reflections as far as I can tell.
If this is not normal, then I can upload a quick test scene.
Thanks!
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