It's not related to vray, but I'd still appreciate some help.
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How to solve the sweep texture stretching problem
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corners in sweeps very rarely map nicely.. you'd be better modelling the two parts separately, alternatively you might get better, as suggested, adding a load of vertices along your spline, or, (and probably not possible without messing up your shape) adding a small radius to the corner of the spline.
alternatively, in the past ive used this plugin with great success:
https://3d-kstudio.com/product/polygonmap/
however for some reason the website says "out of stock" not sure how thats even possible with a digital download.. but...
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ok, seems its now free, which is cool, assuming its still working with latest max-es.
https://vg2max.spb.ru/polygonmap.htm
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Yh like super gnu, said Sweep will have some issues if you align the profile on the inner side, you will have intersections, but enough segments, if you align the profile on the outer side, you wont have enough segments so it's a shit solution to add segments. But as super gnu suggested, you can make the arc and the verticals different shapes (sweep inner side), and then slice them both once you have your mapping on point.
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Thanks guys for the answers.
Attach the object
I want to stay with the modifier without collapse and without editpoly and also without uvunwrap (which I'm not that good at).
Thanks againAttached Files
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Originally posted by roysgi View PostThanks guys for the answers.
Attach the object
I want to stay with the modifier without collapse and without editpoly and also without uvunwrap (which I'm not that good at).
Thanks again
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I see the problem more clearly this morning and unfortunately it's not fixable in
any better way than using uvwunwrap. Unwrapping objects like this is very simple though, so
it'd be worthwhile giving it a go. It's nobody's favourite task to be sure, though in certain situations
it's the only way
Here's the file back with it done for you if that helps point the way.
I think you're on an earlier version of Max, so your sweep mod is different but it should work.
I simplified the base spline which makes it simpler to unwrap but look the same.
Attached Files
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you might *want* that, but you might not get it. i want my latest job to render in 15 minutes instead of 600 hours too
Thanks fixeighted Now I understand that this is not solvable by using only the sweep
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