preface: any time anyone starts explaining colour management to me i glaze over and get a headache.. bear that in mind.
ive got a windows 10 workstation with an uncalibrated monitor... its quite a good one and ive never had issues with clients and colour.. windows colour settings at default.
ive got photoshop set to adobe98, set this way on advice of retoucher friend i sometimes work with.
ive got 3dsmax and vray6 set to the default colour settings. gamma 2.2 in max.
ive eyeballed a 3d scene that has to match a photographic image... i did this by opening photoshop with the reference image in, and the ipr vfb side-by-side.. the sky/horizon in the 3d scene is camera mapped projection of the reference photo, loaded with vraybitmap. the rest is 3d stuff
ive now got a great match.
save out the render as jpeg, open in photoshop, foreground greyish gravel now has a pinky/yellow tint, not shown in vfb
save out an exr, open in photoshop, gravel matches much closer, but now sky (taken from reference image originally) has a pinkish tint to it.
given im basically "mr default settings" what on earth do i do to get a 100% match between the vfb and Photoshop? ideally a simple step-by-step rather than trying to get me to understand colour theory, possibly a futile endeavour.
on a related note, would adopting the "acesCG" workflow resolve these issues? ive been meaning to set that up for months, having seen the results, but understanding what "it" is rather less than i should. but im either crazy busy on a job or sick of looking at my pc..
ive got a windows 10 workstation with an uncalibrated monitor... its quite a good one and ive never had issues with clients and colour.. windows colour settings at default.
ive got photoshop set to adobe98, set this way on advice of retoucher friend i sometimes work with.
ive got 3dsmax and vray6 set to the default colour settings. gamma 2.2 in max.
ive eyeballed a 3d scene that has to match a photographic image... i did this by opening photoshop with the reference image in, and the ipr vfb side-by-side.. the sky/horizon in the 3d scene is camera mapped projection of the reference photo, loaded with vraybitmap. the rest is 3d stuff
ive now got a great match.
save out the render as jpeg, open in photoshop, foreground greyish gravel now has a pinky/yellow tint, not shown in vfb
save out an exr, open in photoshop, gravel matches much closer, but now sky (taken from reference image originally) has a pinkish tint to it.
given im basically "mr default settings" what on earth do i do to get a 100% match between the vfb and Photoshop? ideally a simple step-by-step rather than trying to get me to understand colour theory, possibly a futile endeavour.
on a related note, would adopting the "acesCG" workflow resolve these issues? ive been meaning to set that up for months, having seen the results, but understanding what "it" is rather less than i should. but im either crazy busy on a job or sick of looking at my pc..
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