I'm getting these weird black polygons when rendering and I'm not sure why? Also, when I rotate the camera around, they grow and decrease in areas. From what I've read, it sounds like it may be a rendering setting that could be changed; ray bias? I can't find that parameter though.
The first image is without the glass top, which is fine, but when the glass top is visible, I get the black polys.
Anyway, always appreciate any help​
The first image is without the glass top, which is fine, but when the glass top is visible, I get the black polys.
Anyway, always appreciate any help​
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