Hi guys, I'm facing a tedious and uncommon issue during creating a "diamond glass shader" which is a specific surface process that makes the glass shine.
The shader is perfect during the very first noisy passes of the progressive preview but I can't find a way to stop the calculation just for that specific material.
Any ideas?
Thanks!
The shader is perfect during the very first noisy passes of the progressive preview but I can't find a way to stop the calculation just for that specific material.
Any ideas?
Thanks!
Comment