Hello,
Checking the new features in VRay 6 update after installing it I noticed that Irradiance Map in the GI tab has (Deprecated) next to it, and when i looked at the Chaos Docs it said that Irradiance Map does not work with some of the new features in VRay and that it will be removed in future updates...
I strongly disagree with this and can't express enough how much counterproductive that would be...
With total understanding that I lose some of the new features when I choose to render using Irradiance Map, I will still choose to render using Irradiance Map over Brute Force for most of my render scenarios...
I don't want to start a debate about render quality and render time between IM and BF, but in most of my render scenarios I am able to get away with some loss in quality to get shorter render times using IM than having to deal with BF's noise.
I believe it harms no one to keep the option in the GI tab with a message explaining that it does not support some of the available features, it's not cluttering the interface in any way, and there is no point in having to dig it out of the engine's codes every time I need to use it (which will be most of the time actually).
Please leave it right there intact.
Thank you.
Checking the new features in VRay 6 update after installing it I noticed that Irradiance Map in the GI tab has (Deprecated) next to it, and when i looked at the Chaos Docs it said that Irradiance Map does not work with some of the new features in VRay and that it will be removed in future updates...
I strongly disagree with this and can't express enough how much counterproductive that would be...
With total understanding that I lose some of the new features when I choose to render using Irradiance Map, I will still choose to render using Irradiance Map over Brute Force for most of my render scenarios...
I don't want to start a debate about render quality and render time between IM and BF, but in most of my render scenarios I am able to get away with some loss in quality to get shorter render times using IM than having to deal with BF's noise.
I believe it harms no one to keep the option in the GI tab with a message explaining that it does not support some of the available features, it's not cluttering the interface in any way, and there is no point in having to dig it out of the engine's codes every time I need to use it (which will be most of the time actually).
Please leave it right there intact.
Thank you.
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