I am working with a large city model 5.1 milion polys obviously spread over a huge area.
It has no more than five simple vray materials, no textures.
The problem i`m having is max crashes when loading the geometry for rendering.
Have any of you worked on something big like a city and experienced the same problems?
Is it because of the big area the model spreads that causes the crash. because theoretically the number of polygons shouldn`t be a problem as i have seen bigger scenes render with vray with no problems which are more compact than a city. Would the scene origin effect vray when it comes to rendering?
Any suggestions will. be highly appreciated.
Version of vray: 1.09.03n
PC Spec: Dual 3 ghz Xeon HT, 2gbs ram.
It has no more than five simple vray materials, no textures.
The problem i`m having is max crashes when loading the geometry for rendering.
Have any of you worked on something big like a city and experienced the same problems?
Is it because of the big area the model spreads that causes the crash. because theoretically the number of polygons shouldn`t be a problem as i have seen bigger scenes render with vray with no problems which are more compact than a city. Would the scene origin effect vray when it comes to rendering?
Any suggestions will. be highly appreciated.
Version of vray: 1.09.03n
PC Spec: Dual 3 ghz Xeon HT, 2gbs ram.
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