Is there a setting somewhere to lower the noise or increase the samples on the material swatch previews for vray 6? I understand why it's set where it is for speed but occasionally I'd like to get a more accurate preview of the material (especially on the specular highlight).
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Lower noise/raise samples on material swatches?
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Lower noise/raise samples on material swatches?
www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.Tags: None
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It's mostly the specular highlight of the area light. It's noticably noisy around the edges and sometimes it's difficult to determine whether the noise is from a high frequency bump map or just overall blurriness of the reflection.www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.
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HI, could you send us a screen grab of a material that you find has a problem with highlights preview? Also please send us this material or a scene that has it if you can. You can do that here or using the support contact form.
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It's really just about the amount of noise that's present. If you look at the images below the preview from Cosmos looks really nice: the highlight is smooth, the ball is evenly shaded, and you can tell there's no bump on it but that it has a blurry reflection. The enlarger shader ball from max though is full of noise in both the specular area and the overall surface. That could easily be confused with a very small bump everywhere. I realize it's not the same lighting environment as the cosmos ball and the cosmos balls are prerendered though. This is not the end of the world, I was just hoping for a switch or option somewhere to enable a better preview, perhaps something similar to the old "Antialiasing" option in the Material Editor that I could switch on when necessary.
www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.
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I've added this to the idea portal, https://chaosvray.ideas.aha.io/ideas/VRAYMAX-I-88. Hopefully we can get some a higher quality option if needed.www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.
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Originally posted by dlparisi View PostI've added this to the idea portal, https://chaosvray.ideas.aha.io/ideas/VRAYMAX-I-88. Hopefully we can get some a higher quality option if needed.
Your "idea" link seems broken...at least for me.
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Sorry, I didn't realize that ideas need to be approved by chaos before they are generally posted (it's marked as "New" which means it's only visible to me). I'll try to repost a link once/if it's marked as "pending".
Here's what I had for the idea though:
www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.
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Originally posted by dlparisi View PostSorry, I didn't realize that ideas need to be approved by chaos before they are generally posted (it's marked as "New" which means it's only visible to me). I'll try to repost a link once/if it's marked as "pending".
Here's what I had for the idea though:
Yes, it's not yet approved (check now).
Anyway I'll vote this proposal. Probably the switch "high quality preview" could be perfect to avoid long preview rendering for all the materials swatches.
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It's been approved and is now marked "Pending". Vote at https://chaosvray.ideas.aha.io/ideas/VRAYMAX-I-88.www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.
- Likes 1
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