Hello,
I have a camera that moves from underwater to above water.
I use VrayEnvironmentFog to create rays of light underwater. But once the camera goes above the water the ocean (Phoenix Static Mesh) there is a hard edge to the sky, ocean and horizon.
So I use VrayAerialPerspective and that solved the ocean horizon, but messes up the underwater view.
Is there any way to disable VrayAerialPerspective affecting below the water (Below Z-Axis)? There seems to be no setting for that.
If there is a more proper method, I would appreciate any advice.
Thank you,
Cyril
I have a camera that moves from underwater to above water.
I use VrayEnvironmentFog to create rays of light underwater. But once the camera goes above the water the ocean (Phoenix Static Mesh) there is a hard edge to the sky, ocean and horizon.
So I use VrayAerialPerspective and that solved the ocean horizon, but messes up the underwater view.
Is there any way to disable VrayAerialPerspective affecting below the water (Below Z-Axis)? There seems to be no setting for that.
If there is a more proper method, I would appreciate any advice.
Thank you,
Cyril
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