HI ,
There is a problem that has been bothering me for a long time. I tried to use rendering elements to output layers, and then use these layers to synthesize a rendering. The synthesized rendering does not match the one directly rendered by Vray.
I found a formula in the help document:
(VRayDifuseFlterx(VRayRawlighting +VRayRawGloballumintion) ) +(RayRawreftection x VRayRelectionfiter)+(VRayRawRefraction x VRayrefractionFiter)+VRaySpecular + VRaySSS2 + VRayselfllumination + VRayCaustics + VRayAtmosphere + VRayBackground = RGB_Color (Beauty)
This doesn't work, the rendering obtained by this synthesis method is heavily exposed.
I'm trying to output these images again
VRayDifuseFlter、VRayRawlighting、VRayRawGloballumi ntion、RayRawreftection、VRayRawRefraction、VRaySpecu lar 、 VRaySSS2 、VRayselfllumination 、 VRayCaustics 、 VRayAtmosphere 、 VRayBackground..
The superimposed image is still inconsistent with the direct rendering.
Does anyone know how to synthesize the correct rendering?
artwork master:
compose:
There is a problem that has been bothering me for a long time. I tried to use rendering elements to output layers, and then use these layers to synthesize a rendering. The synthesized rendering does not match the one directly rendered by Vray.
I found a formula in the help document:
(VRayDifuseFlterx(VRayRawlighting +VRayRawGloballumintion) ) +(RayRawreftection x VRayRelectionfiter)+(VRayRawRefraction x VRayrefractionFiter)+VRaySpecular + VRaySSS2 + VRayselfllumination + VRayCaustics + VRayAtmosphere + VRayBackground = RGB_Color (Beauty)
This doesn't work, the rendering obtained by this synthesis method is heavily exposed.
I'm trying to output these images again
VRayDifuseFlter、VRayRawlighting、VRayRawGloballumi ntion、RayRawreftection、VRayRawRefraction、VRaySpecu lar 、 VRaySSS2 、VRayselfllumination 、 VRayCaustics 、 VRayAtmosphere 、 VRayBackground..
The superimposed image is still inconsistent with the direct rendering.
Does anyone know how to synthesize the correct rendering?
artwork master:
compose:
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