Hi Guys,
but it is not meant simply to plug one Bitmap in all texture slots. =)
Basically, I imagine a kind of texture mapping that goes all the way over the lights and uses only certain RGB values corresponding to the actual position on this bitmap.
I would use a gradient, to colour large rows of lights and so every light just gets different colours.
Is there anything that does the trick?
Thanks!
but it is not meant simply to plug one Bitmap in all texture slots. =)
Basically, I imagine a kind of texture mapping that goes all the way over the lights and uses only certain RGB values corresponding to the actual position on this bitmap.
I would use a gradient, to colour large rows of lights and so every light just gets different colours.
Is there anything that does the trick?
Thanks!
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