Hi folks,
So I've been trying to figure out if I can do something very specific using volumes and LPE (using vray volume grid loading normal VDB files) and and I can't figure out the most elegant way to go about it, for instance, if I have 2 or more normal geometry mesh objects, and in an LPE I use the object tag to wildcard one object in, it will automatically "matte" the other object(s) (yea I know it doesn't change alpha, this is non issue) This also works if I have a volume grid and i use the " CV.* " LPE, the geo goes black, things are held out (again, I'm aware of alpha). What I'm trying to do now is basically use the CV.* flag with the LPE properties for the volumes, so in this case " CV.'volA'.* "(I know syntax is probably wrong here but this is just example) so I can just spit out the volume I want, with proper "matting" of the other volume, so in the end, I have a normal beauty render with both volumes, but in the split out LPE, I get volA as one LPE, and volB as the other.. The only way I can do this at the moment is pretty cludgey by:
1. matting the universe and
2. making the volA grid I want its normal volumetric color, and volB a black constant
3. reverse the colors and do it again. This means minimum of 2 renders
if the LPE's supported the object tags like geometry (you can in fact tag them in vray properties, but they do nothing) it would be a perfect solution.
TLDR;
I'd like to be able to stream each vol to its own LPE/render element (whichever way would work better) in one render, kinda like how extratex works, with the volumes occluded by the other volumes/objects
beauty
LPE-volA
LPE-volB
I know it sounds like a weird request, but its mostly because I can't comp with deeps for this because large.
cheers if anyone has a way to do this
So I've been trying to figure out if I can do something very specific using volumes and LPE (using vray volume grid loading normal VDB files) and and I can't figure out the most elegant way to go about it, for instance, if I have 2 or more normal geometry mesh objects, and in an LPE I use the object tag to wildcard one object in, it will automatically "matte" the other object(s) (yea I know it doesn't change alpha, this is non issue) This also works if I have a volume grid and i use the " CV.* " LPE, the geo goes black, things are held out (again, I'm aware of alpha). What I'm trying to do now is basically use the CV.* flag with the LPE properties for the volumes, so in this case " CV.'volA'.* "(I know syntax is probably wrong here but this is just example) so I can just spit out the volume I want, with proper "matting" of the other volume, so in the end, I have a normal beauty render with both volumes, but in the split out LPE, I get volA as one LPE, and volB as the other.. The only way I can do this at the moment is pretty cludgey by:
1. matting the universe and
2. making the volA grid I want its normal volumetric color, and volB a black constant
3. reverse the colors and do it again. This means minimum of 2 renders
if the LPE's supported the object tags like geometry (you can in fact tag them in vray properties, but they do nothing) it would be a perfect solution.
TLDR;
I'd like to be able to stream each vol to its own LPE/render element (whichever way would work better) in one render, kinda like how extratex works, with the volumes occluded by the other volumes/objects
beauty
LPE-volA
LPE-volB
I know it sounds like a weird request, but its mostly because I can't comp with deeps for this because large.
cheers if anyone has a way to do this
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