Hello, my client would love to have these kind of caustics in my renderings. My scene have a few glass suspensions scattered with forest pack, with a sphere light for each.
Any ideas how to approach this? I'm afraid not to be able either to have a clean result or decent render times, as it cleates noisy caustics and fireflies. I would love to hear how you would approach this.
Here are a test with progressive and photon map systems, with default settings.
Thank you in advance,
Any ideas how to approach this? I'm afraid not to be able either to have a clean result or decent render times, as it cleates noisy caustics and fireflies. I would love to hear how you would approach this.
Here are a test with progressive and photon map systems, with default settings.
Thank you in advance,
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